

This lets your creature block favorably in combat, or push through some surprise damage and clear up blockers. Stolen Vitality is also a great combat trick. It’s a very solid combat trick that can scale very well in the late game. Lunar Frenzy is a bad Temur Battle Rage, but that’s a high bar to meet. Immolation can fill a similar role as removal, but if you have to push through a few more points, this can get the job done. Having the Flexibility of removal or draw is very important. READ MORE: Should Golos, Tireless Pilgrim Be Banned in MTG Arena Historic Brawl? Redįor our Red cards, Cathartic Pyre is a great card.

Necrosynthesis is a very interesting card, but one that can offer some solid card selection and can beef up a creature to great heights. Black also gets to play a bit at instant speed with Blood Pact. READ MORE: Best Upgrades for MTG’s Coven Counters Commander Deckįor Black, there are two really choice removal spells in Infernal Grasp and Foul Play. Exiling the card that’s countered is very relevant in this format. Fading Hope is an excellent tempo spell that can let you set up your next draw, and Dissipate is an awesome counter spell. Vivsection is a great draw spell, especially since there’s a few decks that utilize tokens. Consider does something similar, but this draws you a card. It also has flashback which can be great in the late game. Otherworldly Gaze lets you set up your draws by purposefully putting cards into your graveyard that you don’t want to draw, and stacking the rest in any order. Blueįor the Blue decks, there’s quite a few good cards to pick up. Sungold Barrage is great to take down big blockers that get in the way of your smaller creature army, and Blessed Defiance is a great combat trick to help gain some life and possibly keep a board presence. Sunset Revelry is a mini Timely Reinforcements and can be really helpful in a pinch. It’s very cheap, and while it is a rare, if you’re in white, this is a really solid pick up. Whiteįirst off Fateful Absence is a powerful removal spell. Here’s the best cards from each color that you should be looking for. Now because these we have these tribes that should steer the direction of your deck, that doesn’t mean that there aren’t great cards to flush out the rest of the deck. You may not be 5 colors, but you can play a more than 2 colors pretty comfortably. From here you can be a bit more flexible with picking up the vast amount of multicolor cards in the set. Since 2 of these are commons, they should be pretty easy to pick up. This one is a bit tricky to build, but it revolves around getting a bunch of Dawnhart Rejuvenators, some Path to the Festival and Rootcoil Creepers. There’s also plenty of solid cheap removal, card draw and counter magic in the set. Thermo-Alchemist and Delver of Secrets come to mind and are going to be high caliber picks for this deck. There are a lot of cards that align themselves with casting instants and sorceries. The next archetype is Blue and Red Spellslinger. This deck does have access to a great card in Faithful Mending, allowing it to play from the graveyard a bit easier as well. There are some single sided spirits in Blue as well. Many of the cards in this deck are going to be Disturb cards.

Decayed Creatures cannot block and after you attack with them they get sacrificed at the end of combat.īlue and White are the Spirits colors. Decayed primarily goes on Zombie Tokens, but there’s some cards the give other creatures Decayed. Decayed Wizards of the Coastĭecayed is also new to Midnight Hunt. This ability primarily shows up on Humans, but there’s also instants and sorceries that have this ability as well. This involves having 3 creatures on the battlefield with different power values. Coven Wizards of the CoastĬoven is a new mechanic to Innistrad: Midnight Hunt. This mechanic involves either casting no spells on your turn, or casting 2 or more spells to change the Day / Night phase. Primarily working with Werewolf cards, other cards will interact with the Day and Night cycle. There are a few different mechanics that you’ll be seeing in your packs: Daybound / Nightboundĭaybound / Nightbound is the upgraded Keyword version of the Werewolf Transform ability. Here’s everything you’ll need to know heading into your first Draft or Sealed. Original Innistrad is regarded as one of the most loved limited environments of all time, and this third return is shaping up to be great as well. Now with the tabletop release of Innistrad: Midnight Hunt, players will be battling in limited with the brand new cards.
